
Make AAA games
with a small team.
ZeroAtoms is a game engine built from scratch for AI-native development. Characters, assets, animation and voice are made inside the editor, and you direct animation by describing it.
Inside the editor
Your game’s files are on the left and the game itself is in the middle. On the right, you say what you want and it gets made.




Animation from text
Animation is built into the engine. Describe a movement and the character performs it. The description stays on the timeline, so you can change it later and regenerate the motion.




Characters
Each character comes with a body and face rig, textures and LODs. The prompt that made it is on the card.

young forest ranger, braided auburn hair, green hooded cloak, longbow

weathered nomad in his 50s, linen robes, brass goggles, wrapped rifle

cyberpunk courier, undercut with a cyan streak, reflective techwear, cybernetic arm

ancient stone golem, glowing runes in the cracks, moss on the shoulders

old sea captain, grey beard, wet yellow oilskin, coiled rope

bipedal combat mech, gunmetal and hazard paint, exposed hydraulics

battle-worn knight, dented plate armor, torn crimson tabard, longsword

teen space scout, white EVA suit, helmet under her arm, freckles
Props and assets
An asset is ready to use when it shows up in your library: retopologized, UV-mapped and textured, with collision and LODs.













Worlds
Scenes are rendered in real time with volumetric lighting and global illumination.
Integrations
ZeroAtoms connects to the AI tools and apps game teams already use, and we add new ones regularly. If you need one that isn’t listed, ask us and we’ll look at adding it.
New integrations open up for beta teams as they ship.
- 3D models
Meshy
Rodin by Hyper3D
Tripo
Hunyuan3D - Images and textures
OpenAI GPT Image
Scenario
Stability AI
Krea - Video and cinematics
Seedance
Runway
Kling
Google Veo - Voice and sound
ElevenLabs - Music
Suno
Udio
AIVA - Animation and motion capture
Cascadeur
Move AI
Rokoko
Mixamo - Characters that talk back
Inworld
Convai
NVIDIA ACE - Language models
OpenAI
Anthropic Claude
Google GeminiYour own models - Files from your tools
BlenderMaya
Substance 3D
HoudiniFBX, glTF, USD - Built inZeroAtoms models for motion, rigging and worlds
Join the beta
ZeroAtoms is in beta, and we’re adding teams a few at a time so each one gets real support. Tell us what you’re making and we’ll email you when your seat is ready.
Questions
Can I use ZeroAtoms today?
ZeroAtoms is in beta. We’re bringing teams in a few at a time so we can support each one well. Join the beta list and we’ll email you when your seat is ready.
Is it built on Unreal or Unity?
No. We’re writing the engine, editor, renderer and animation system ourselves.
Do I still need Blender or Maya?
You don’t have to. Characters, assets, rigging and animation can all be made in the editor. If you already use Blender, Maya or Substance, bring those files in and keep working the way you do now.
Which AI tools does it work with?
The ones game teams already use for 3D models, voice, music, video, animation and characters, like Meshy, ElevenLabs, Suno and Cascadeur. We add new ones regularly. If you need one that isn’t listed, mention it when you sign up.
How much will it cost?
Pricing isn’t public yet. Teams in the beta hear about it first, and indie teams are who we’re pricing it for.
What can I make with it?
Full 3D games: characters, worlds, props, vehicles, animation, voice and dialogue, all made in one editor by describing what you want. It’s built for small teams that want the look of a AAA game.
From the blog
Guides and honest comparisons for making 3D games with AI. See all posts →
The Best AI Game Makers and Engines in 2026, ComparedAn honest comparison of AI game engines and makers in 2026, including ZeroAtoms, Summer Engine, Rosebud AI, Unity AI, Unreal and Godot, and which fits you.
How to Make a 3D Game with AI (No Coding Required)Yes, you can build a 3D game with AI and no coding. A step-by-step guide: plan the game, build the world, cast characters, direct animation, add voice, ship.
How to Animate Game Characters with Text PromptsHow text-to-animation works for game characters, how to write motion prompts that look natural, and how it compares to keyframing, mocap and Cascadeur.